And I'm going to do the same with the points, trying to figure out how it should look with the head turn and reposition the points accordingly: Then drag the play head to the 0.5-second mark. Jump back to 0 and press Shift+M to add the Morph Animator. Let's continue with the next element, the one below. I'm trying to change the perspective and create an illusion that the head is rotating a little in the 3D space, cool. Zoom out a little and move the points on the back of the head: Place them carefully, you don't want to drag them too much. And we'll do the same with these down here. Now let's bring these 2 points a little to the right as well. Let me lock that element by clicking here. This is maybe the most meticulous part of the whole project. That makes it easier to reposition these points. Little zoom in, hold down ctrl or cmd for Mac users, and click to select multiple nodes and drag them to the right a little bit: Let's drag the play head to half a second. Press Shift+M on your keyboard and the first morph keyframe will be added on the timeline. Let's start with this first element and add the Morph animator. I have to animate each element here to make the head turn a little like it's looking at us. I want to create an illusion of a 3D rotation with the help of the Morph animator. I'm gonna start with the robot head animation. I will show you how I've used the Morph animator for a more complex scene, where I've animated this robot interacting with an icon which changes its shape with each interaction. You will find a written version of this tutorial below. You will learn how to change the nodes' position for a more realistic effect. Selecting a region changes the language and/or content on this tutorial, we will take morphing animation to the next level. If you open an existing GIF or PNG‑8 file, it will have a custom color palette. (This palette is also called the web‑safe palette.) Using the web palette can create larger files, and is recommended only when avoiding browser dither is a high priority.Ĭustom Uses a color palette that is created or modified by the user. This option ensures that no browser dither is applied to colors when the image is displayed using 8‑bit color. Restrictive (Web) Uses the standard 216‑color color table common to the Windows and Mac OS 8‑bit (256‑color) palettes. Most images concentrate colors in particular areas of the spectrum. For example, an image with only the colors green and blue produces a color table made primarily of greens and blues. Selective is the default option.Īdaptive Creates a custom color table by sampling colors from the predominant spectrum in the image. This color table usually produces images with the greatest color integrity. Selective Creates a color table similar to the Perceptual color table, but favoring broad areas of color and the preservation of web colors. Perceptual Creates a custom color table by giving priority to colors for which the human eye has greater sensitivity. Quick share and publish your animations.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.
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